![]() ![]() There's so many more though including things like armor overhauls, perk overhauls, world overhauls, vampire overhauls, werewolf overhauls, etc. Of course there's many different other mods that do the same thing so you'll have to discover your favorites by experimenting. Particularly graphics, animation, and much needed combat updates. Here's some of my initial mods to get you started if you have an Xbox list. ![]() It had such an incredible trailer and that soundtrack is just unreal. It will probably be the only game I play until Starfield comes out. I went back to it after that Starfield Direct and I can't stop playing it. Truly one of those game of the forevers that people will be playing for decades. It’s truly astonishing what they created 12 years ago. It’s amazing what you can do to this game with mods.Įven with all of that, what keeps bringing people back after 12 years and the mod scene alive as ever, is the incredible game that Bethesda created. There’s so many more though including things like armor overhauls, perk overhauls, world overhauls, vampire overhauls, werewolf overhauls, etc. Of course there’s many different other mods that do the same thing so you’ll have to discover your favorites by experimenting. ![]() Dualsun Animation Replacer (one handed) Here’s some of my initial mods to get you started if you have an Xbox list. I went back to it after that Starfield Direct and I can’t stop playing it. This combo seems to work just fine though.Truly one of those game of the forevers that people will be playing for decades. This will confuse Skyrim and cause the mod to be detected as Creation Club one - but that alone is not enough, you need the plugins file too or the strings will be broken for some reason. To get rid of that also modify c file in the game installation folder, addĪt the end (note, no asterisk here). SkyUI will now load and work but you will get the annoying prompt about mods and disabled achievements. After that stick to skse64_loader.exe (update Galaxy settings as well if you want it to run it instead of the original executable).Ĭreate a text file in "AppData\Local\Skyrim Special Edition GOG" folder (which should exist but will most likely be empty) named plugins.txt, and then put one line into it:Īnd that's it. You can also set the resolution and borderless mode here rather then editing the INI files. You might want to run the original SkyrimSELauncher.exe once to have it detect and set up default GFX settings by the way. In case it's useful to some other (stubborn) people: Install SKSE and SkyUI manually as explained in my previous post. But the bug report for MO was very enlightening. I don't have an account there, nor am I planning to make one - I will not be forced into using 3rd party installers or accounts to play a game from GOG. I found a solution that works for me - it seems ModOrganizer needs an update for GOG version of Skyrim, and said update can only be found on NexusMods. Do I need a doctorate in Skyrimology to install one mod I care about? Or is it just broken on the GOG version? I seem to remember all of this "just working" years ago and back then I didn't need to sign up to 3rd party sites for their custom mod installer, a few INI edits was all it took. However In both cases I have a lot of inventory texts starting with $ sign, clearly missing some internal strings (I'm playing with English texts and voices). Doesn't seem like the loading order is making any difference.ġ) either adding sTestFile4=SkyUI_SE.esp to Skyrim.INI and editing sResourceArchiveList2 to include the BSAĢ) or adding SkyUI_SE.esp line do the c fileīoth these methods work and load SkyUI (via SKSE launcher) though number 1 is telling me that mods are now active and achievements will be disabled, while number 2 has no such issues. So I've tried with the latest version of ModOrganizer, it does detect SKSE launcher and also SkyUI (as unmanaged mod), I ticked the required box, clicked Run. Things changed quite a bit since I've last played Skyrim, seems like the whole paid mods controversy lead to removal of data file selector in the launcher. SkyUI_5_2_SE-1SE.7z installed, manually by copying both SkyUI_SE BSA and ESP files to /Data folder. SKSE (skse64_2_02_03_gog.7z) is installed, manually, I can run skse64_loader.exe just fine. ![]()
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